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Warriors of Eternity

DevLog 3 – QST Launch

Warriors of Eternity QST launched on September 1!  Many thanks to everyone.  Your support has been overwhelming.  You are amazing and I am grateful for you.

There was a mad dash to the launch and I didn’t finish the spells or monsters in time to get them to our hardworking editor.

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Shout out to alert reader, Nonplayable, who pointed out the issue that led to publishing QST v1.1.  You can read about the Day-One Patch here.

QST v1.2 is being contemplated and will be assembled in the next week or two. This update will fix a few typographical errors and alphabetize much of the content for ease of reference. The update will also include new content, including pregenerated PCs, easy reference tables, and GM support with examples of play.

Notably, QST v1.2 will feature the following rules errata:

**On page 26, second paragraph under “Power Point System,” delete the words “will use their action to” and add an “s” to the word “spend.” **

Eventually, the QST will be updated to include “Trouble in Force Dome City,” the WoE Quick Start Adventure Kit currently in re-write.

Thank you again for such a Powerful start to Warriors of Eternity! We can’t wait to see what we can create together.

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Essays

TTRPGS – Table Canon

Expectation fuels excitement, but truth is determined by playing the game. Preconceived notions of plot, story, or character do not over ride the narrative that emerges at the table.

This is Table Canon.

It exists only in the very moment of time in which it was created.  Everything before was expectation.  Everything after is memory.

For that one moment, the table shares a discovery, a surprise, a response, laughter, tears.

Each Player’s interpretation, and therefore their memory, will be unique.  This is true even though the experience was shared with others in real time. This is the game.  The memories are the reward for play.

Predetermination robs the table of the game. The shared surprise and emotional response does not include everyone at the table when one of the Players “wrote the story.”

We should all be the writer. We should all be the audience. We create the thing we consume and become an engine of imagination.

Candle_Phoenix

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Warriors of Eternity

Quick Start Test

On September 1st, 2019, you can download Warriors of Eternity for free at fishinthepot.itch.io/warriors-of-eternity.

The downloadable file will be a Quick Start Test (QST) version of the rules for Warriors of Eternity in .pdf.

The rules are still in an early stage & we expect significant play-testing and iteration before everyone is happy with how the game works, but you have to start somewhere.

Start with the Warriors of Eternity QST & help us grow into your favorite table top experience.

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Warriors of Eternity

Quick Start Test Character Sheet

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Warriors of Eternity

Art of Eternity 2 – @acid_lich

@acid_lich has Powerful vision for composition & a style that holds the eye.

“I Will Lay Down By the Rocks & the Roots” makes me pause & reflect each time I see it.

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@acid_lich is responsible for lots of cool art featured in Warriors of Eternity, including the Swords of Power.

 

 

Check out the @acid_lich shop at https://acidlich.bigcartel.com/

In its final form, Warriors of Eternity will feature illustrations from a number of different artists with diverse backgrounds & styles.  I will feature those artists here on the blog in forthcoming Art of Eternity posts.

 

 

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Warriors of Eternity

Art of Eternity 1 – David North

David North (@david_the_north on twitter) provides amazing illustrations for Warriors of Eternity.  David’s ability to take the vision of Warriors of Eternity out of my imagination & present it back to me in black & white consistently leaves me absolutely gob-smacked.  David’s most recent piece for Warriors of Eternity took my breath away.

Check This Out…

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David is also responsible for the illustrations for all of the Warriors of Eternity Character Classes, as well as our cover image.

In its final form, Warriors of Eternity will feature illustrations from a number of different artists with diverse backgrounds & styles.  I will feature those artists here on the blog in forthcoming Art of Eternity posts.

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Warriors of Eternity

Alpha Test – Character Sheet Design

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Warriors of Eternity

Character Class – Mystic

The Power of Eternity can be channeled and focused. Unlike Wizards, Mystics do not need to study and learn the nuances of the Power of Eternity because they are naturally connected to it. Mystics use their connection to the Power of Eternity to Focus it into Magic Power. The Magic Power focused by a Mystic is raw and typically benevolent. Mystics can become great healers and protectors of nature. Some Mystics even learn to channel the Power of Eternity into their physical form, eventually becoming one with the Power of Eternity.

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Mystic PCs begin play with access to healing, nature, or physical Power.

Mystic PCs Power Save is Magic, their armor bonus is +1, & their Hit Die is d6.

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Warriors of Eternity

Character Class – Wizard

The Power of Eternity can be observed and studied. Wizards commit themselves to the academic pursuit of understanding the Magic Power of Eternity. Through study and practice, Wizards perform works that defy the laws of science. The longer a Wizard commits to study and practice, the greater and stranger their control over the Magic Power of Eternity becomes. The path of the Wizard can be fraught with danger. Students of Magic Power risk the discovery of unforgettable knowledge that can turn them to seek to corrupt the Power of Eternity. All Schools of Magic Power warn that preservation of the Power of Eternity is essential to a Wizard’s studies. A failure to adhere to such a commitment makes one no better than the Grinning Lich himself.

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Wizard PCs begin with an understanding of a single school of magic.

A Wizard PC’s Power Save is Magic, their Armor Bonus is +1, & their Hit Die is d6.

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Warriors of Eternity

Character Class – Tinker

The Realm of Eternity is a place of creation and ingenuity. The generations of Tinkers that gift the Realm with technological and scientific advances harness the creative Technological Power of Eternity into incredible machinery and tools. Tinkers often feel a drive to create from an early age and some even manage to replicate their first invention while very young. Tinkers possess a life long drive to create and channel their drive into making impossible leaps in scientific advancement. Some Tinkers are so skilled that they can create gadgetry that manipulates the foundations of reality.

tinker

Tinker PCs begin play with a Powerful piece of gadgetry.

A Tinker’s Power Save is Tech, their Hit Die is d6, & their Armor Bonus is +2.