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The Spider Wizard’s Treasures

In an age long forgotten, the Spider Wizard ruled the lands of human and elf. Dark magics summoned by forbidden ritual pacified the citizenry of the imperialist’s holdings. None possessed the knowledge nor the might necessary to rise against the malevolent power and the Spider Wizard reigned on for centuries.

By the Wizard’s hand the artifacts of legend were created. By the Wizard’s oath they were bound to the great sleeping undeath perpetuated within the Spider Crypt. By the Wizard’s will they exist today, untouched by the ravages of time. Millennia have passed since the artifacts of legend were wrought from the arcane forges of unquenchable flame. Their power is ever potent, their bond to their master unbroken.

Ancient Undead Spider Wizard features four brand new magic items for use with The Black Hack role-playing game. Each of the items is a powerful artifact created by, and bound to, the Spider Wizard.

In this blog post I want to introduce you to the four magic items you will find guarded within the halls of the Spider Crypt.

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Warriors of Eternity

Art of Eternity – @acid_lich

@acid_lich has Powerful vision for composition & a style that holds the eye.

“I Will Lay Down By the Rocks & the Roots” makes me pause & reflect each time I see it.

AsILayWOEpromo

 

@acid_lich is responsible for lots of cool art featured in Warriors of Eternity, including the Swords of Power.

 

 

Check out the @acid_lich shop at https://acidlich.bigcartel.com/

In its final form, Warriors of Eternity will feature illustrations from a number of different artists with diverse backgrounds & styles.  I will feature those artists here on the blog in forthcoming Art of Eternity posts.

 

 

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Warriors of Eternity

Art of Eternity – David North

David North (@david_the_north on twitter) provides amazing illustrations for Warriors of Eternity.  David’s ability to take the vision of Warriors of Eternity out of my imagination & present it back to me in black & white consistently leaves me absolutely gob-smacked.  David’s most recent piece for Warriors of Eternity took my breath away.

Check This Out…

battle

David is also responsible for the illustrations for all of the Warriors of Eternity Character Classes, as well as our cover image.

In its final form, Warriors of Eternity will feature illustrations from a number of different artists with diverse backgrounds & styles.  I will feature those artists here on the blog in forthcoming Art of Eternity posts.

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Warriors of Eternity

Character Class – Mystic

The Power of Eternity can be channeled and focused. Unlike Wizards, Mystics do not need to study and learn the nuances of the Power of Eternity because they are naturally connected to it. Mystics use their connection to the Power of Eternity to Focus it into Magic Power. The Magic Power focused by a Mystic is raw and typically benevolent. Mystics can become great healers and protectors of nature. Some Mystics even learn to channel the Power of Eternity into their physical form, eventually becoming one with the Power of Eternity.

mystic

Mystic PCs begin play with access to healing, nature, or physical Power.

Mystic PCs Power Save is Magic, their armor bonus is +1, & their Hit Die is d6.

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Warriors of Eternity

Character Class – Wizard

The Power of Eternity can be observed and studied. Wizards commit themselves to the academic pursuit of understanding the Magic Power of Eternity. Through study and practice, Wizards perform works that defy the laws of science. The longer a Wizard commits to study and practice, the greater and stranger their control over the Magic Power of Eternity becomes. The path of the Wizard can be fraught with danger. Students of Magic Power risk the discovery of unforgettable knowledge that can turn them to seek to corrupt the Power of Eternity. All Schools of Magic Power warn that preservation of the Power of Eternity is essential to a Wizard’s studies. A failure to adhere to such a commitment makes one no better than the Grinning Lich himself.

wizard

Wizard PCs begin with an understanding of a single school of magic.

A Wizard PC’s Power Save is Magic, their Armor Bonus is +1, & their Hit Die is d6.

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Warriors of Eternity

Character Class – Tinker

The Realm of Eternity is a place of creation and ingenuity. The generations of Tinkers that gift the Realm with technological and scientific advances harness the creative Technological Power of Eternity into incredible machinery and tools. Tinkers often feel a drive to create from an early age and some even manage to replicate their first invention while very young. Tinkers possess a life long drive to create and channel their drive into making impossible leaps in scientific advancement. Some Tinkers are so skilled that they can create gadgetry that manipulates the foundations of reality.

tinker

Tinker PCs begin play with a Powerful piece of gadgetry.

A Tinker’s Power Save is Tech, their Hit Die is d6, & their Armor Bonus is +2.

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Warriors of Eternity

Character Class – Guardian

It was not that long ago that mighty heroes of legend wielded the Swords of Power as Guardians of Eternity. Those heroes are gone now. Their sudden disappearance is a mystery even to the oldest and wisest sages of the Realm. No trace of the mighty heroes can be found. The Swords of Power, however, call out to those brave Warriors of Eternity that will take up the heroes’ task and defend the Power of Eternity from the forces of evil and corruption. Many brave Warriors of Eternity have felt the call of the Swords of Power. Some have ignored it, attempting to hide the compulsion deep within the catacombs of their being. Others have taken up personal quests to find the Swords of Power and become the new Guardians of Eternity.

gaurdian

Guardian PCs start play with a magical Sword of Power.

A Guardian’s Power Save is Magic, their Hit Die is d10, & their Armor Bonus is +3.

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Warriors of Eternity

DevLog 2 – Five Design Goals

Design Goal 1: Familiar d20 resolution mechanics.

Warriors of Eternity utilizes familiar polyhedral dice resolution mechanisms.  When Players need to resolve an action, they will roll a d20 and try to beat or exceed a target number, often a Difficulty Class (DC), an Armor Class (AC), or a Save.

Design Goal 2: Team Building.

Warriors of Eternity utilizes 5 of the familiar 6 Ability Scores: Strength, Dexterity, Constitution, Intelligence, and Wisdom.  Instead of Charisma, PCs get an Ability Score called Aptitude.  Aptitude measures a PCs skill with technology.

There are no Charisma rolls in Warriors of Eternity.

In place of a random binary for social encounters, Warriors of Eternity offers the Bond System.  Players will build Bond with their teammates, including other PCs and GMPCs.  The Bond shared between characters is measured with Bond Points.  Bond Points are currency.  They do not refresh once spent.

You earn Bond Points by acquiring Prompts through emergent interactions at the table.

Prompts are simple statements such as “Reveal a Truth about your PC,” “Reveal a Truth about the World, “Share Food,” and “Learn Song.”

To acquire a Prompt, a Player must do a bit of role play with the GM or one of the other Players.  The Players should work together to explore the Prompt that is being acquired.

You can spend Bond in a number of ways that we will talk about in a different writing, but the goal here is to spend Bond to Level Up.  We will need to iterate the numbers & attempt to keep the economy limited in scale.

As each Player increases Bond in the Team, they increase their own Power and can unlock new Powers.

Design Goal 3: THE POWER

Warriors of Eternity uses the word “Power” whenever practical, even if unnecessary.

Design Goal 4: Goldilocks Heroes

Player Characters start at level 1 and retire after level 10.  The goal here is to simulate the “Goldilocks Level Zone” from beginning of play through the end.  A level 1 Warriors of Eternity PC is much more capable than level 1 PCs in other systems.  Conversely, A level 10 PC will approach a more traditional level 11 or 12, depending on the magic system (which I will write about in its own post).

Design Goal 5: Now You’re Playing with Power

Every Warriors of Eternity PC has a base number of Power Points equal to their level.

PCs spend Power Points to fuel Powers, including special moves, spells, and gadgetry.

PCs’ Power Points refresh with a rest and a scene.

PCs can convert Bond Points to Power Points on a 1-1 ratio.  Equipment and items can also be used to increase a PC’s Power Point total.

Power is what fuels the Hero Team’s fight against the dark forces of Evil.

 

 

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Warriors of Eternity

DevLog 1 – What is this?

Warriors of Eternity is a Table Top Role-Playing Game set in a world of Power, Magic, & Technology.  Warriors of Eternity is inspired by your favorite old-school action fantasy cartoons.  The Realm of Eternity is defined by the Power of Eternity, which is accessible to Player Characters through spells, gadgets, and swords forged in magic.

A major design goal for Warriors of Eternity is to pair a light and modular D20 rules framework to exciting new mechanisms for social interactions and team building.  The desired result of the game design is to create a game that will feel familiar to players of the world’s most popular table top role-playing game, while being easier to teach, and satisfying for those who are looking for mechanisms that guide friendships, alliances, and rivalries within the game world.

The Warriors of Eternity vision includes a synergy of rules that allow for smashing bad guys and building relationships, all while being evocative of a fantastic setting of advanced science and incredible magic.

As creator and lead designer of Warriors of Eternity, I will be utilizing this blog to explore the design spaces at the core of the vision for Eternity.  In forthcoming Eternity DevLog posts, I will explore the evolution of the d20 rules systems utilized in the game’s creation, as well as the various goals and ideals behind the development of the game.  As we move further along in the design and iteration of the game, these Eternity DevLog posts will highlight things we have learned through playtesting, iteration, and re-design.

It is my hope that over the course of the next 15 months or so, we will see this game evolve from the #HeManHack where it started into a fun, playable, accessible gaming system that will satisfy the desires of gamers of varying philosophies and interests.

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Warriors of Eternity

Lore 5 – Power Heart Gargants

The Great Canyons are the home to monsters terrible and strange, including roper fiends; fire lizards; floating hungers; and the great and mysterious Power Heart Gargants.

The Power Heart Gargants are inconceivably enormous creatures with great, mountainous turtle shells upon their backs. Each Gargant is unique in appearance, sharing the similarity of only their ridiculous size and the thick, natural armor of their rock-like shells. The Power Heart Gargants are extremely territorial and attack all smaller creatures that wander into their habitats. The Power Heart Gargants are also semi-migratory. A Gargant will often find itself roaming the chasms looking for a new home. Sometimes these migratory Gargants will wander close to the southern edges of the chasms, where the Queensguard has established a post in defense of the Elder Brain.